
Attack has the advantage over Grab, Grab beats out Shield, and Shield fends off Attack. Each is assigned an attribute: Attack, Shield, or Grab, forming a weapon triangle similar to Fire Emblem. Primary Spirits level up as you play and come in four varieties. There are two types of Spirits: Primary and Support. Speaking of Spirits, they’re the focal point of World of Light and both collecting and powering them up is vital to your success in freeing all the fighters. It is satisfying to revisit dead ends to find treasure chests filled with goodies or even a tucked away hidden fighter. You’ll encounter different roadblocks that require specific Spirits to bypass adding even more value to collecting as many as possible. Once you gain control of Kirby, you’re free to explore the branching paths of this huge map Mario Bros style, traveling from node to node battling and ultimately collecting Spirits. These puppets are then inhabited by Spirits, taking on their personality in battle offering some unique and clever battles. It is learned that Galeem, the being responsible for the attack, is using the now imprisoned fighters to create puppets.


World of Light starts us off with a wonderful cutscene in which every character is brought to their demise by an army of Master Hand look alikes, save one lone round puff, Kirby.
